Active Outline

General Information


Course ID (CB01A and CB01B)
ARTSD065.
Course Title (CB02)
Graphic Design: UI/UX
Effective Term
Fall 2024
Course Description
This course focuses on hands-on User Interface and User Experience Design fundamentals with an emphasis on the creative integration of type and image as related to user interface design and interactivity. Topics will include user flows, user navigation, screen content and organization, screen layout, importing imagery, file formats, grids, white space, visual hierarchy, corporate identity/branding, and typography issues. The primary software programs used are Adobe XD, Photoshop CS, and Adobe Illustrator.
Course Family
Not Applicable

Course Justification


This course belongs on the A.A. degree in the Graphic Design CTE program. This course is CSU transferable. As part of a sequence of courses, it is an intermediate course in the sequence of courses that introduces hands-on Web page design fundamentals with an emphasis on the creative integration of type and image as related to the World Wide Web.

Foothill Equivalency


Does the course have a Foothill equivalent?
No
Foothill Course ID

Course Philosophy


Formerly Statement


Course Development Options


Basic Skill Status (CB08)
Course is not a basic skills course.
Grade Options
  • Letter Grade
  • Pass/No Pass
Repeat Limit
0

Transferability & Gen. Ed. Options


Transferability
Transferable to CSU only

Units and Hours


Summary

Minimum Credit Units
4.0
Maximum Credit Units
4.0

Weekly Student Hours

TypeIn ClassOut of Class
Lecture Hours3.06.0
Laboratory Hours3.00.0

Course Student Hours

Course Duration (Weeks)
12.0
Hours per unit divisor
36.0
Course In-Class (Contact) Hours
Lecture
36.0
Laboratory
36.0
Total
72.0
Course Out-of-Class Hours
Lecture
72.0
Laboratory
0.0
NA
0.0
Total
72.0

Prerequisite(s)


ARTS D053. or ARTS D054.

Corequisite(s)


Advisory(ies)


Limitation(s) on Enrollment


Entrance Skill(s)


General Course Statement(s)


Methods of Instruction


Lecture and visual aids

Discussion and problem solving performed in class

In-class exploration of user interfaces and user flows

Homework and extended projects

Laboratory discussion sessions and quizzes that evaluate the proceedings weekly laboratory exercises

 

Assignments


  1. Reading
    1. Class assignment handouts (4-6 projects) and tutorials
    2. Recommended texts and references
  2. Tutorials
    1. What is UI and UX
    2. Visual Research
    3. Visual Contrast / Visual Salience
    4. Gestalt Principles
    5. Layout, F / Z compositions
    6. Symmetry vs Asymmetry
    7. Above the fold
    8. Logo development
    9. XD introduction
    10. Color theory
    11. XD assets
    12. XD low resolution wire frame
    13. User empathy
    14. User personas & scenarios
    15. User stories and journeys
    16. User Flow
    17. Grid systems
    18. XD high resolution prototype
    19. XD interactive prototyping
    20. XD deliverables
  3. Hands on projects
    1. Website design critique of two sites: Class presentation and written report.
    2. Design the home page for different sites/audiences (Corporate, Small Business and Extreme Pop Culture). Create the comprehensive sketches in XD, output color screen graphics and present on screen.
    3. Design a website of your choice. The site must include a home page, a typical category page and one sub-category page (longer than one screen). It must also indicate rollovers, navigation and sub-navigation menus.
    4. Design a time based phone based application. The application shows a linear user flow that drives the user towards a desired solution.
  4. Discussions - Students will participate in class discussions and critiques pertaining to projects focusing on articulating and evaluating concepts visually, and creating with a high degree of craftsmanship.

Methods of Evaluation


  1. Evaluation of three to four projects, of web page, user interface designs demonstrating proficiency in basic computer graphic techniques and the student's ability to solve projects and produce original work with as much creativity and originality as possible.
  2. Evaluation of student discussions and critiques pertaining to projects focusing on articulating and evaluating concepts, form, and craftsmanship.
  3. Assess Lab activity - Students will demonstrate through practical application, techniques and skills associated with professional user interface design.
  4. Examinations or quizzes to evaluate comprehension and mastery of key terms and concepts discussed in lectures, related to user experience, user interface design and interactivity.
  5. Evaluation of a final project which illustrates the production of digital art for user experience design, user interface design.

Essential Student Materials/Essential College Facilities


Essential Student Materials: 
  • Cloud based storage account or thumb drive for storage.
  • #1 Technical drawing pen
  • Pencil assortment: 2H, 2B, 4B
  • 18" steel ruler and a Pica or Haberule
  • Erasers, masking tape and assorted templates
  • Black, fine and broad line marker
  • Tracing paper pad and a layout bond pad
  • Other materials may be required to complete specific projects.
  • Teleconferencing software
Essential College Facilities:
  • Adobe Creative Cloud Software
  • Internet Browser
  • Adobe XD
  • Adobe Indesign
  • Adobe Illustrator
  • Adobe Photoshop
  • 30 station smart classroom
  • Digital Drawing Tablets
  • LaserWriter and inkjet printers
  • Video projection monitor
  • Digital camera
  • Security storage cabinet

Examples of Primary Texts and References


AuthorTitlePublisherDate/EditionISBN
Diana MacDonaldPractical UI Patterns for Design Systems: Fast-Track Interaction Design for a Seamless User ExperienceApress(June 27, 2019) 1st ed. editionISBN-10 ‏ : ‎ 1484249372 ISBN-13 ‏ : ‎ 978-1484249376
Design 360°Interactive Design for Screen: 100 Graphic Design SolutionsFlamant(April 15, 2019)ISBN-10 ‏ : ‎ 8417084053 ISBN-13 ‏ : ‎ 978-8417084059
Everett N McKayUI is Communication: How to Design Intuitive, User Centered Interfaces by Focusing on Effective CommunicationMorgan Kaufmann(June 25, 2013) 1st editionISBN-10 ‏ : ‎ 0123969808 ISBN-13 ‏ : ‎ 978-0123969804
Shaoqiang WangDesign for Screen: Graphic Design Solutions for Great User ExperiencesPromopress(February 28, 2017) Multilingual editionISBN-10 ‏ : ‎ 8416504563 ISBN-13 ‏ : ‎ 978-8416504565
Cheryl Platz, Erika HallDesign Beyond Devices: Creating Multimodal, Cross-Device ExperiencesRosenfeld Media(December 1, 2020) 1st editionISBN-10 ‏ : ‎ 1933820780 ISBN-13 ‏ : ‎ 978-1933820781

Examples of Supporting Texts and References


None.

Learning Outcomes and Objectives


Course Objectives

  • Produce digital art that is appropriate for user interface and user experience design
  • Evaluate and compare design systems, color options, file size and formats, animation, and audio/video considerations
  • Implement appropriate software to create and manipulate type and image for user interface design

CSLOs

  • Demonstrate an understanding of web page design fundamentals with an emphasis on the creative integration of typography and image.

  • Demonstrate an understanding of the technical issues that impact design decisions.

  • Demonstrate a basic knowledge of the terms and vocabulary associated with web design.

Outline


  1. Produce digital art that is appropriate for user interface and user experience design
    1. Creativity and digital technology, screen based and delivery, ethical and legal issues
    2. Planning, invention, and technique with user interface design related tools
    3. Craftsmanship, and execution in user interface design
  2. Evaluate and compare design systems, color options, file size and formats, animation, and audio/video considerations
    1. Browser features, monitor displays, color and resolution
    2. File resolution vs. file size, web file formats, transparency and interlacing
    3. Animated file formats, audio file formats, and video formats
  3. Implement appropriate software to create and manipulate type and image for user interface design
    1. Image input and processing
    2. Image manipulation software options
    3. Color palettes, bit depth and dithering
    4. Page design vs. screen design
    5. Font selection and type characteristics
    6. Screen based type vs. vector based type

Lab Topics


  1. Produce wireframes.
  2. Produce site architecture.
  3. Produce a navigation system.
  4. Produce a interactive user interface.
  5. Produce UI iconography.
  6. Produce interactive user workflow.
  7. Produce an application prototype.
  8. Produce an interactive prototype.
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